SCAN: Journal of Media Arts Culture
Vol 8 Number 2 November 2010 - Fashion Media
The Three Cs of Fashion Media Today: Convergence, Creativity & Control
Susie Khamis & Alex Munt
Susie Khamis & Alex Munt
Flâneurs of Fashion 2.0
Jess Berry
Jess Berry
Fashionable Attractions: Fashion Parades in Popular Entertainment from Lady Duff-Gordon to Lady Gaga
Maura Edmond
Maura Edmond
Vol 7 Number 1 April 2010 - Digital Sonimage
Viewing Time
Kate Mondloch
Kate Mondloch
Kookaburra v. Down Under: It's just overkill
Steve Collins
Steve Collins
The Context of Violence in Video Games
Marcus Schulzke
Marcus Schulzke
Vol 6 Number 3 December 2009 - Authorship and the Documentary
A radio d?auteur: the documentaire de creation of Kaye Mortley
Virginia Madsen
Virginia Madsen
Shaping the Real: Directorial imagination and the visualisation of evidence in the hybrid documentary
Janet Merewether
Janet Merewether
Researching the Zone: Tony Barrell, the Auteur and the Institution
Eurydice Aroney with Tony Barrell.
Eurydice Aroney with Tony Barrell.
Vol 6 Number 2 September 2009 - Sound.Music.Design
Developing the Practice and Theory of Stream-based Sonification
Stephen Barrass
Stephen Barrass
Captured Space
Philip Samartzis
Philip Samartzis
Body≈Sounds: an emergent sonic practice
Danielle Wilde
Danielle Wilde
Vol 6 Number 1 June 2009 - Reading Between the Panels (Part II)
Remasters of American Comics: Sequential art as new media in the transformative museum context
Damian Duffy
Damian Duffy
Fantastic Giants: Charlton Comics' Monster Movie Adaptations
Christopher Hayton
Christopher Hayton
Reading Comics Rhetorically: Orality, Literacy, and Hybridity in Comic Narratives
Bobby Kuechenmeister
Bobby Kuechenmeister
Vol 5 Number 3 December 2008 - Biopolitics of the senses: touch, sound and embodied being
Possession without a touch: letters of Marina Tsvetaeva
Written in and translated from the Russian by
Natalija Arlauskaite
Written in and translated from the Russian by
Natalija Arlauskaite
"When the grinding starts": Negotiating touch in rehearsal
Kate Rossmanith
Kate Rossmanith
Interactive instrumental performance and gesture sonification
Kirsty Beilharz
Kirsty Beilharz
Critical Dialogues 1
David Chapman and Louise K. Wilson, with Anne Cranny-Francis
David Chapman and Louise K. Wilson, with Anne Cranny-Francis
Sonic Assault to Massive Attack: touch, sound and embodiment
Anne Cranny-Francis
Anne Cranny-Francis
Vol 5 Number 2 September 2008 - Reading Between the Panels (Part I)
The Cultural Biographies and Social Lives of Manga: Lessons from the Mangaverse
Mio Bryce, Jason Davis and Christie Barber
Mio Bryce, Jason Davis and Christie Barber
Vol 5 Number 1 May 2008 - Screenscapes Past Present Future
For a History of Black
Sean Cubitt
Sean Cubitt
YouTube: the New Cinema of Attractions
Teresa Rizzo
Teresa Rizzo
Voice, Image, Television: Beckett?s Divided Screens
Julian Murphet
Julian Murphet
Surveillance Screens and Screening in Code 46
Peter Marks
Peter Marks
Vol 4 Number 3 December 2007 - Mobile Media/Public Spaces
Dead to the World: The future of hand-held art
Darren Tofts
Darren Tofts
Vol 4 Number 2 August 2007 - Film as Philosophy
Grief’s Testimony: On Almodóvar’s All About My Mother
Fiona Jenkins
Fiona Jenkins
A Play of Memory: Chris Marker’s Sans Soleil
Catherine Summerhayes
Catherine Summerhayes
Even Better than the Real Thing: Sadism and Real(ity) T.V.
Matthew Sharpe
Matthew Sharpe
Vol 4 Number 1 April 2007 - e-Performance: Post-disciplinary contexts and theorisation
Performing the Network
Maria Miranda and Norie Neumark
Maria Miranda and Norie Neumark
Performing Posthuman Perspective: Can You See Me Now?
Rosemary Klich
Rosemary Klich
e-Collaborations in Sixties America: 9 Evenings, the Dancer’s Body, and Electronic Technologies
Meredith Morse
Meredith Morse
Vol 3 Number 3 December 2006 - Technological Interventions
Somatechnics, or Monstrosity Unbound
Nikki Sullivan
Nikki Sullivan
Somatic Technologies: Embodiment, New Technologies and the Undead
Anne Cranny-Francis
Anne Cranny-Francis
Cyber Disobedience: Gandhian Cyberpunks
Cynthia Townley & Mitch Parsell
Cynthia Townley & Mitch Parsell
(De)constructing Technologies of Subjectivity
Nicole Anderson
Nicole Anderson
Grow Your Own - Angiogenetic Body Adornment
Norman Cherry
Norman Cherry
Vol 3 Number 2 October 2006 - Cinematic Scriptwriting
Writing for the Screen: Beyond the Gospel of Story
Kathryn Millard
Kathryn Millard
Digital Kiarostami & The Open Screenplay
Alex Munt
Alex Munt
Writing the 'Real'/ Really Writing
Maree Delofski
Maree Delofski
Writing on the screen
John Grech
John Grech
Vol 3 Number 1 June 2006 - News and the Net: Convergences and Divergences
Disaggregating Online News: The Canadian Federal Election, 2005-2006
Greg Elmer, Zach Devereaux & David Skinner
Greg Elmer, Zach Devereaux & David Skinner
The Daily Show, Crossfire, and the Will to Truth
Megan Boler
Megan Boler
Vol 2 Number 3 December 2005 - Shadows of the Dead: Mediating the Archive Photograph
The Utilitarian Photographer
Lindsay Barrett
Lindsay Barrett
Haunted by a Vitality that is No More - Interpreting the Photograph in the Crime Archive
Caleb Williams
Caleb Williams
Vol 2 Number 2 September 2005 - Memory, Media, and Embodied Cognition
"Can you think what I feel? Can you feel what I think?": Notes on affect, embodiment and intersubjectivity in AI
Elizabeth A. Wilson
Elizabeth A. Wilson
The Dynamic Body Image and the Moving Body: revisiting Schilder's theory for psychological research
Francine Hanley
Francine Hanley
The Mutation of "Cognition" and the Fracturing of Modernity: cognitive technics, extended mind and cultural crisis
Andrew Murphie
Andrew Murphie
Seeking self-consistency with integrity: an interdisciplinary approach to the ethics of self and memory
Russell Downham
Russell Downham
On the Likely Form of 'Autobiographical Memory' for Aristotle
James William Ley
James William Ley
Vol 2 Number 1 April 2005 - "The Glittering Tart": Imaging Sydney
The Enigma of Arrival
James Donald
James Donald
SYD: the city as airport
Gillian Fuller & Ross Rudesch Harley
Gillian Fuller & Ross Rudesch Harley
Morphings and Ur-Forms: From Flâneur to Driveur
Sherman Young
Sherman Young
Drawing Sydney: Flatlands and the Chromatic Contours of a Global City
Stephanie Hemelryk Donald & John Gammack
Stephanie Hemelryk Donald & John Gammack
Blue Murder: a RE-IMAGINED history
Greg Levine & Stephen McElhinney
Greg Levine & Stephen McElhinney
Vol 1 Number 3 November 2004 - BODILY (Trans)Formations
Body Politics in Post-Soviet Russia
Dmitry Mikhel
Dmitry Mikhel
This paper examines new cultural practices and modes of organization in post-Soviet Russia.
'It's as plain as the nose on his face': Michael Jackson, modificatory practices, and the question of ethics
Nikki Sullivan
Nikki Sullivan
This paper critically engages with the ways in which so-called cosmetic procedures and the subjects who undergoe them are problematized.
Fleshly Impressions: The Work of Paddy Hartley
Paddy Hartley
Paddy Hartley
This series of works by Paddy Hartley explores the notion of impressionable flesh.
The Monster Body of Myra Hindley
Cathy Hawkins
Cathy Hawkins
This paper is an attempt to investigate the effects of cultural narratives of monstrosity.
Producing Identity: Elective Amputation and Disability
Harminder Dosanjh Kaur
Harminder Dosanjh Kaur
This paper is concerned with a range of questions surrounding and informing current conceptions of and responses to self-demand amputation.
Queering Performativity: Disability After Deleuze
Margrit Shildrick
Margrit Shildrick
This paper sets out to elaborate an alternative framework for rethinking sexual subjectivity, and in particular its relation to notions of 'disability'.
This paper makes a critical intervention into the marketing, use, and effects of sex drugs.
Digital memories, analogues of affect
Robert Payne
Robert Payne
This paper explores the role of memory in the constitution of identity.
This paper provides an account of the role of pain in the process of (un)becoming.
The Christological Imperative: notes towards a speculative re-interpretation of Catholic martyrdom
Daniel Nourry
Daniel Nourry
Vol 1 Number 2 June 2004 - Ghost & Their Machines: Magic, Technology and the Uncanny
Contingency on the Island of Ghosts
Stephen Muecke
Stephen Muecke
This paper addresses rituals in Madagascar, engaging in an open dialogue with cultural practices involving ghosts and magic.
Machine Love and the Uncanny Object: A Children's Story
Annette Hamilton
Annette Hamilton
An anthropological exploration of alternative conceptualisations of objectivity and things, focusing on objects considered uncanny.
The Ghost In/On The Machine: Magic, Technology And The "Modest Witness"
Anne Cranny-Francis
Anne Cranny-Francis
An examination of the response of scientific discourse when it is confronted by evidence of supernatural phenomena.
Dream Cities: The Uncanny Powers of Electric Light
Scott McQuire
Scott McQuire
A study of the uncanny properties attributed to electricity and electric lighting in early Modernity.
Seeing Impossible Bodies: Fascination as a Spatial Experience
Patricia Pringle
Patricia Pringle
This paper details several illusionist magic practices of the early 20th century, and their legacy for the experience of spatiality.
Technology and Magick
Steve Collins
Steve Collins
This paper reports on the contemporary practice of Chaos Magic, which fuses quantum physics, magic rites and computers.
Vol 1 Number 1 January 2004 - Ludic Moments
This paper examines the texts and practices of first-person shooter (FPS) computer games, and the development of an online multiplayer community that is highly social and self-regulating.
The Experience of Information in Computer Games
Patrick Crogan
Patrick Crogan
This paper considers the experience provided in the First person Shooter as a ludic variant of the logistical tendency to anticipate the future by means of modelling and simulation.
Playing in the Zone: Thirdspace in Jet Set Radio Future and Shenmue II
Brett Nicholls & Simon Ryan
Brett Nicholls & Simon Ryan
Cybergames are currently the site of more capital investment and more real-time cognitive activity than any other form of mass entertainment, but it does not follow that players automatically become capitalism's drones. This study of specific games argues that they emerge in and through what Edward Soja calls
"Thirdspace".
If cinema audiences relate to the screen as a gaze, and television viewers with a glance, what is the equivalent regime of vision for players of console games? It's not the glance, nor the gaze, but the glaze: immersive, sticky and reflective.
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